This world is in active development. Rates, vendors, items and rules are all subject to change, sometimes mid-session and without warning.
World statistics
Population, character progression, economy, tradeskills, and recorded activity.
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Population & coverage
All online characters, including staffOnline population · last 24 hours
Time-weighted summary excludes gaps over 90 seconds.
Weekly activity pattern · UTC
Mean concurrent characters in each observed weekday/hour; hover for sample count. Unobserved cells are blank.
Classes & progression
Class comparison
All 16 classes. Shares and medians use the eligible player-character population.
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Level distribution
Current levels, not levels gained during the tracking window.
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Race distribution
Eligible player characters; staff/GM characters excluded.
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Recorded activity · rolling 7 days
Named hunting zones
Character kill credits, not distinct defeated NPCs.
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Activity by character
Kills, task completions, and distinct destination zones.
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Character power
Unbuffed, as last recordedToughest characters
Ranked by maximum hit points. Unbuffed — recorded on zoning and on camp with spell effects removed. Full power boards, and the leader in every class →
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Economy & tradeskills
Saved player-character stateCoin supply · platinum equivalent
Carried + personal bank + cursor. Excludes shared bank, items, and alternate currencies.
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Seven-skill comparison
Saved base values. Number above 1, median among those characters, and highest value.
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How these statistics are measured
Character comparisons exclude deleted characters, GM characters, and staff accounts (status 80+). Online population measurements include all visible online characters. Characters are not unique people: one person may box several characters.
Time online is stored in minutes, includes idle time, and is updated when the game saves. It is separate from the collector’s sampled player-minutes. We do not add a guessed live-session duration to saved time.
The 24-hour average weights each reading by the time until the next reading, excluding gaps over 90 seconds. Coverage is measured seconds ÷ 86,400. A low-coverage average describes only the observed time; it is not an estimate of the missing hours.
Seven-day boards use retained event logs and the database’s timezone for the cutoff; displayed timestamps are shown in your browser’s timezone. Zoning counts use the destination zone. A kill is credited to everyone in the group or raid that earned the experience, so one NPC can add a kill for several characters. Repeated task completions are included. Zero means no matching retained record, not proof an event never happened.
The heatmap uses UTC buckets from the existing sampler and is an average of recorded samples. No backfill, DPS estimates, or kill counts inferred from loot drops. Leaderboard formulas and exclusions are documented with the rankings.