DELETAR’SAN EVERQUEST WORLDStart playing

This world is in active development. Rates, vendors, items and rules are all subject to change, sometimes mid-session and without warning.

Player leaderboards

Player accounts only. Saved character data and recorded event credits; refreshed every 30 seconds. Boards are grouped: progression, power, recent activity and spoils.

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Rankings

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Ranking rules, playtime units & data limitations

Staff accounts (status 80+) and GM characters are excluded, as are deleted characters. Equal primary scores share a rank; names only determine display order within a tie. Class and online filters rerank the matching characters.

Time online is measured here, not read from the game database. The site records who is logged in every five seconds and adds up those observations, so the figure is time actually connected — idle time included, since that is still time online.

It deliberately does not use EverQuest’s own time_played column. That value is credited on every character save as the time elapsed since the previous save, but the marker it measures from is never reset when a character logs in — so the first save after each login silently adds the entire period the character was logged off. Left alone it converges on the character’s age rather than their play. On this server it read 1,656 hours against roughly 496 hours of real activity.

Figures before 16 September 2026 are an estimate, reconstructed by grouping each character’s recorded actions into sessions, because live measurement only started then. That method cannot see idle time, so early figures are conservative. Everything after that point is measured directly.

Lifetime leveling pace: (current level − 1) ÷ measured hours online, with at least 60 saved minutes. Levels require different amounts of XP, so this is a descriptive average—not XP/hour, a fair cross-level speedrun, or proof that levels were earned naturally.

Event boards: rolling seven-day retained records. A kill is credited to every member of the group or raid that earned the experience, so the count is NPCs you helped kill rather than killing blows — six people in a group each gain one kill from one NPC. Tasks include repeated completions. Exploration counts distinct destination zone IDs from zoning events. Earlier history is unavailable if it was not logged or has expired.

Hit points, mana and armor class are all unbuffed. They measure the character, their gear and their AAs — not whoever happened to be buffing them when the reading was taken. Readings are recorded every time a character zones and again when they camp. .

HP and mana come straight from the server’s own stat record, which subtracts spell effects before storing them. AC does not, and is recomputed here. The server stores the character-sheet AC minus the full raw spell bonus, but only about three tenths of that bonus ever reached the character-sheet number in the first place, so a buffed character’s stored AC comes out well below their real unbuffed figure — around 18 AC low under a Valor, and over 100 low under a strong Velious-era buff. A quest script recalculates it the way the engine composes it and the site prefers that value; a character not seen since that script went in still shows the server’s own figure.

AC combines mitigation and avoidance, so it is not directly comparable between a plate tank and a caster. Classes without mana are not ranked on that board. A character who has never been recorded does not appear at all.

Class champions: the highest holder of the selected stat within each class. Ties go to the lower-level character, on the grounds that reaching the same number earlier is the better showing. The class filter above narrows this panel too.

Coin: carried, personal bank, and cursor coin, converted to platinum. Shared bank is excluded to avoid counting account money against multiple characters; item value and tokens are not included.

Phat Loot Tokens: the balance a character is holding at the moment the page refreshes, read from the alternate-currency ledger. It is not a lifetime total: buying anything from Zalia, Ssikra, Thurgin, Vah’Kerra or Tovar spends the tokens and lowers the balance, so a high rank here means saving rather than earning. Characters holding no tokens are not ranked.

Tradeskills: sum of seven saved base skills: baking, tailoring, smithing, fletching, brewing, jewelry, and pottery. No gear modifiers. A skill above 1 is required to enter the board.